Originally posted on Infendo, the below mass of endless text is my review of the Wii role-playing game, Final Fantasy Crystal Chronicle’s: The Crystal Bearers. Oh yes, it’s still in all of its’ gloried and mostly unedited. Just a few pictures have been added. This game will be the first of which to receive a complete review. For a while now I’ve had a theory that initial reviews can’t be trusted completely due to the sensation of new input from a new game possibly over-powering objectivity. Plus any game can seem like a wonder your first time through, great games can still cause excitement to well up from within months to years later.
DRM, digital rights management, is a system for protecting software from being shared in any way that the publisher of content does not want it to be shared. It’s the lock behind some Amazon books, part of the key to Steams success on the desktop and the reason why you need a product key for Windows, Microsoft Office and many other pieces of software. DRM isn’t inherently evil, but due to it usually restricting the rights of legitimate owners it will often seem that way.
The problem that many people have with DRM is that it often inconveniences legitimate owners (or in most cases licensees…) of software. Just about any method used to verify software ownership can be circumvented. Once that happens, usually the person or group that cracks the software will upload to the web so that it may be downloaded for free without any hassle. Users get to skip pass toolbar installation prompt screens, game ownership verification and unwanted portions of just getting into games like signing into an online account. All of those and more are restrictions that are tightly bound to much of today’s commercial software industry.
SHOOT HIM IN THE HEAD!
To summarize what he’s saying, more games need to get to the point earlier than they do today. This rant was relevant about 5 years ago when he made it. It’s still relevant now. Lots of games did not force the player to go through back stories or other uninteresting gaming elements when they had 16 bits or less to work with. Sure, it still happened but it wasn’t nearly as prevalent in the past as it is today. Final Fantasy VII got straight to the point, Final Fantasy X starts off confusing and could be seen as a waste of time by some.
I love Final Fantasy X, it’s one of my most favorite role playing games but it has a slow start. It definitely does set up the rest of the story, but the same affect could have been achieved much more quickly if the game had of started off on the Al-Bhed boat. That combined with quick flashbacks for the “tutorial” and a condensed form of the story could have made the plot more interesting than annoying. Of course, I’m just one die. Final Fantasy X is just one side of that and is far away from being one of the worst offenders.
“Open source is a development methodology; free software is a social movement.” That’s a great explanation but it may still leave a few people at a loss of what’s being discussed here. Before we make this more tasty I’d like to define both terms further.
The game is very well done if the videos are anything worth using as a measuring stick while it’s unreleased. The music and sound effects are mix of of old ditties and are also an extension of the style formed in New Super Mario Bros. DS. The visuals are just as splendid as the ones ushered in by Super Mario Galaxy and the levels are a mix of Galaxy’s and the bonus stages of Super Mario Sunshine. Toss it all in a coin block and you should have a worthy power-up for any 3DS.